Thursday, June 11, 2009

The Battle of Siril

In the battle of Siril, the Sirilan home guard and the PCs move to engage a large pirate force working in the asteroid belt of the star system.

Sirilan Plan: The Sirilan plan is to engage the pirates with the thirty R-10s while the only (albeit heavily modified) capital ship, the dreadnaught Kamilz loads up it's marine contingent before entering the battle.

Scene 1: As the pirates move off, picking up a distress signal nearby, the Home Guard fly in, catching the pirates by surprise and destroying several ships in the first few minutes.

Encounter 1: As the players' ship(s) move in, an L-1 engages them for two to three rounds before swooping away.

Scene 2: As the battle levels out, with more pirate ships pouring out of the base, a corvette jumps into the middle of the fight, it's lasers destroying several Sirilan R-10s.

Encounter 2: One of the R-10s contacts the players, stating that he has two enemy starfighters behind him. He will head towards the corvette before pulling up. If the PCs hit the pirates right, they can make them ram the corvette, which then pulls out.

Scene 3: As the R-10s start to lose, the Kamilz arrives, shooting down several pirate vessels.

Encounter 3(if fail #2): The dreadnaught moves to engage the corvette, requesting all fighters to keep the pirates of it's back. The players have to fight to the end with several R-10s.

Encounter 4(if succeed #2): The dreadnaught takes down several pirate ships, taking heavy fire from turbo-laser batteries on the base. The fighters are requested to destroy them.

Scene 4: The final engagement.
Encounter 5 (if succeed #3 or fail #4): The corvette flees before being destroyed by the dreadnaught, which launches shuttles of marines and requests fighters to protect them before blowing up spectacularly from turbolaser fire.
Encounter 6 (if succeed #4): Free from fire, the dreadnaught launches shuttles of marines, pounding the base with it's guns while the remaining Sirilan forces destroy any pirate ships attempting to escape.

Siril Armed Forces

Siril Royal Marine

The Siril Royal Marines are the most experienced of Sirilan soldiers, dwelling on the dreadnaughts and the main invasion.

All stats 2D except for: Dexterity 3D, Pulse-wave weapons 4D, melee weapons 4D. Equipment: Pulse-wave rifle (5D), short sword (Strength+1D, difficulty Easy), Flex Armour (+1D to physical and energy attacks, -1D Desterity), 2 grenades.

Siril Royal Soldier

The stock fighter of the Siril forces, they are one of the better armed forces in the galaxy.

All stats 2D except for: Pulse-wave weapons 3D, brawling 3D, brawling parry 3D+2.
Equipment: Blast-rifle (5D), concussion vest and helmet (+1D physical torsom +2 physical head), 2 grenades.

Note: Most of the armed forces of Siril are off in the Aknuz system, helping the non-Republic planet Kalrol against the non-Republic planet Aknuz. The people are fairly unhappy about the war, but the Council and the King still hold in the war.

Wednesday, June 10, 2009


Type: Planet
Temperature: Hot
Atmosphere: Type I
Hydrosphere: Saturated
Gravity: Light
Terrain: Jungle, Volcanic mountains
Length of Day: 12 standard hours
Length of Year: 300 local days
Sapient Species: Humans(N)
Population: 1 billion
Planet Function: Natural resources
Government: Monarchy
Tech Level: Space
Major Exports: Ammonia
Major Imports: High-tech goods
Member of Republic: Yes
System: Siril
Star: Akel (orange)
System Log
Siril (inhabited, type I)
Moons: Quexon, Karal
Maxon (gas giant, mining colony, type III)
Asteroid Belt
Capsule: Siril is the main planet of the Siril system. It has a single continent, which is dominated by jungles and some volcanic mountains, with the rest of the planet covered in ammonia oceans. The general populace of Siril, which are mostly humans, dwell in one of three cities, Yekzo (the capitol), Yekzon, and Yekzoni. Siril is currently ruled by King Lexol III, though he is but a puppet of the Royal Council, made up of the powerful nobles who act as governors for the cities. The planet is famous for it's huge Royal Library, which rivals the library in Republic City.

Friday, June 5, 2009

Y-1 Freighter

The Y-1 Freighter, a forerunner of the Y1300 Freighter, the Y-1 is lightly armed and armoured, though having strong hull defences, it has good engines and a (relatively speaking, in Tales of the Jedi) fairly good hyperdrive, the Y-1 is popular amongst independent freighter pilots.

Y-1 Freighter
Craft: Corellian StarDrive
Type: Light Freighter
Scale: Starfighter
Length: 30 metres
Skill: Space Transports: Y-1
Crew: 1, gunners: 1. Skeleton: 1/+5 (if firing cannon)
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: 45,000 (new), 25,000 (used)
Hyperdrive: x9
Hyperdrive Backup: x16
Maneuverability: 1D
Space: 3
Atmosphere: 250
Hull: 4D
Shields: 2D/3D
Passive: 10/2D
Scan: 25/3D
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-2/8/18
Atmosphere Range: 50-100/350/650
Damage: 5D

L-1 Space Haunter

The L-1 Space Haunter is a fairly new starfighter used by most serious armed forces who can afford it, though the Republic still has a large amount of the old R-10s in use and only a couple (relatively speaking, with the size of the Republic Navy) of the capital vessels carry the L-1s. Based on an old Twi'lek design and heavily modified and updated, the L-1 is one of the best starfighters in service.

L-1 Space Haunter
Craft: Corellian StarDrive
Type: Space Superiority starfighter
Scale: Starfighter
Length: 16 metres
Skill: Starfighter Piloting: L-1
Crew: 1, gunners: 2. Skeleton 1/+10 (if gunner-manned weapons used, per weapon)
Passengers: None
Cargo Capacity: None
Consumables: 6 days
Cost: 35,000 (new), 25,000 (used)
Hyperdrive: x9
Maneuverability: 1D
Space: 4
Atmosphere: 280
Hull: 2D+2
Shields: 2D/4D
Passive: 15/1D+1
Scan: 30/ 2D+2
3 Laser Cannons
Fire Arc: 2 front, 1 back
Crew: 1 (front pilot-manned, rear gunner #1)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Damage: 3D

Pulse-Wave Cannon
Fire Arc: Turret
Crew: 1 (gunner #2)
Skill: Starship Gunnery
Fire Control: 1D
Space: 1-2/5/8
Atmosphere: 10/20/100/150
Damage: 4D+2

Thursday, June 4, 2009

R-10 Sith Killer

The R-10, nicknamed the 'Sith Killer', is an old starfighter that first saw service against the Sith Empire, where it far outclassed other starfighters, both Republic and Sith. In the thousand years between the Fall and the uprise on Onderon, the R-10 was produced and updated fairly regulary until the L-1 came out. It is popular amongst pirates and small planets needing defences.

R-10 Sith Killer
Craft: Hoersh-Kessel Drive
Type: Multipurpose Starfighter
Scale: Starfighter
Length: 10 metres
Skill: Starfighter Piloting: R-10
Crew: 1
Passengers: 1
Cargo Capacity: None
Consumables: 1 day
Cost: 20,000 (new), 10,000 (used)
Hyperdrive: None
Maneuverability: 3D
Space: 3
Atmosphere: 250
Hull: 2D
Shields: 1D/3D
Passive: 10/1D
Scan: 30/2D+1
2 Laser Cannons
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 1D+2
Space Range: 1-2/8/18
Atmosphere: 50-100/350/650 metres
Damage: 3D

Saturday, March 21, 2009

Barony of Bakeliun NPCs

Baron Aarl de Bakeliun Male

Level 9 Human Warrior Age: 50
Strength 43
The Baron is an old noble, once a great military leader during the Goblin Wars. He is usually depressed from the loss of his youth and his wife. He has one son, the Aarlin de Bakeliun.

Archmage Irion Marlend Male

Level 12 Wizard Age: 69
IQ 60
Archmage Irion is the chief sorcerer of Tagin's Magi Guild. He is old, but not dottering, being sharp and active, taking part in the town's affairs.

Jamin de Vold Male
Level 7 Warrior Age: 39
Dexterity 38
Jamin Vold is the Thieves' Guild contractor. He interviews all who want to join and resides over loans, etc. He is smart, and a skilled fighter with his Patar and is a gentleman.

Ulyisis Meln Male
Level 2 Warrior Age: 60
Constitution 19
Ulysis is an old veteran of the Goblin Wars, right from the start. He boasts of his heroics in the wars and occassionaly becomes suicidally depressed at his dead friends and family. He will help anyone who is going to slay goblins.

Captain Allenis Meln Male
Level 3 Warrior Age 32
IQ 20
Captain Allensis Meln is the nephew of Ulyisis Meln, and the captain of the Tagin Town Guard. He is tough and practical, experienced from fighting off creatures from Khervitch.

Lieutanent Selis Werril Female
Level 1 Warrior Age: 27
Luck 15
Selis is Allenis Meln's aide. She is hard, rude and despises slavery, spending most of her salary on slaves and freeing them.